Graphics Licht und Schatten

Hallo an alle, ich wollte fragen ob es in graphics oder graphics2D die möglichkeit besteht Licht und Schatten darzustellen.

Grüße Andy

Nicht als fertiger Effekt. Natürlich kannst du das selbst irgendwie berechnen, kommt halt drauf an, was du genau haben willst (einfache Sprite-Schatten, echtes dynamisches Lichtsystem…).

[QUOTE=Landei]Nicht als fertiger Effekt.[/QUOTE]Naja… zumindest nicht vollständig, aber es gibt schon mal 3D-Rects, die entweder “raised” oder “lowered” dargestellt werden, indem sie entsprechende Licht- und Schatten-Effekte bekommen.

Kommt drauf an, was genau gemeint ist. Vor einer Weile hatte ich mal was gebastelt, basierend auf http://ncase.me/sight-and-light/ :

import java.awt.AlphaComposite;
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.RenderingHints;
import java.awt.Shape;
import java.awt.event.ComponentAdapter;
import java.awt.event.ComponentEvent;
import java.awt.event.MouseEvent;
import java.awt.event.MouseMotionListener;
import java.awt.geom.AffineTransform;
import java.awt.geom.Arc2D;
import java.awt.geom.Ellipse2D;
import java.awt.geom.FlatteningPathIterator;
import java.awt.geom.Line2D;
import java.awt.geom.Path2D;
import java.awt.geom.PathIterator;
import java.awt.geom.Point2D;
import java.awt.geom.Rectangle2D;
import java.awt.image.BufferedImage;
import java.util.ArrayList;
import java.util.Collections;
import java.util.Comparator;
import java.util.List;

import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;

public class ShadowsTest
{
    public static void main(String[] args) 
    {
        SwingUtilities.invokeLater(new Runnable()
        {
            @Override
            public void run()
            {
                createAndShowGUI();
            }
        });
    }    

    private static void createAndShowGUI()
    {
        JFrame f = new JFrame();
        f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        f.getContentPane().add(new ShadowsTestPanel());
        f.setSize(500,500);
        f.setLocationRelativeTo(null);
        f.setVisible(true);
    }

}

class ShadowsTestPanel extends JPanel
    implements MouseMotionListener
{
    private final List<Shape> shapes;
    private final Point2D lightPosition;
    private final List<Line2D> borderLineSegments;
    private final List<List<Line2D>> shapesLineSegments;
    private final BufferedImage smileyImage;
    private final BufferedImage skullImage;
    private final BufferedImage blendedImage;

    ShadowsTestPanel()
    {
        addMouseMotionListener(this);

        shapes = new ArrayList<Shape>();

        shapes.add(new Rectangle2D.Double(160, 70, 80, 50));
        shapes.add(new Ellipse2D.Double(290, 120, 50, 30));
        AffineTransform at0 = 
            AffineTransform.getRotateInstance(
                Math.toRadians(45), 320, 290);
        shapes.add(
            at0.createTransformedShape(
                new Rectangle2D.Double(300, 270, 40, 40)));
        shapes.add(new Ellipse2D.Double(60, 240, 80, 110));

        shapesLineSegments = new ArrayList<List<Line2D>>();
        for (Shape shape : shapes)
        {
            shapesLineSegments.add(Shapes.computeLineSegments(shape, 1.0));
        }
        borderLineSegments = new ArrayList<Line2D>();
        shapesLineSegments.add(borderLineSegments);

        lightPosition = new Point2D.Double();

        addComponentListener(new ComponentAdapter()
        {
            @Override
            public void componentResized(ComponentEvent e)
            {
                borderLineSegments.clear();
                borderLineSegments.add(
                    new Line2D.Double(0,0,getWidth(),0));
                borderLineSegments.add(
                    new Line2D.Double(getWidth(),0,getWidth(),getHeight()));
                borderLineSegments.add(
                    new Line2D.Double(getWidth(),getHeight(),0,getHeight()));
                borderLineSegments.add(
                    new Line2D.Double(0,getHeight(),0,0));
            }
        });

        smileyImage = createSmileyImage();
        skullImage = createSkullImage();
        blendedImage = createSmileyImage();
    }

    private static BufferedImage createSmileyImage()
    {
        BufferedImage image = 
            new BufferedImage(150, 150, BufferedImage.TYPE_INT_ARGB);
        Graphics2D g = image.createGraphics();
        g.setRenderingHint(
            RenderingHints.KEY_ANTIALIASING, 
            RenderingHints.VALUE_ANTIALIAS_ON);
        g.setStroke(new BasicStroke(5));
        g.setColor(Color.YELLOW);
        g.fill(new Ellipse2D.Double(5, 5, 140, 140));
        g.setColor(Color.BLACK);
        g.draw(new Ellipse2D.Double(5, 5, 140, 140));
        g.fill(new Ellipse2D.Double( 50-15,  50-15, 30, 30));
        g.fill(new Ellipse2D.Double(100-15,  50-15, 30, 30));
        g.draw(new Arc2D.Double(25, 25, 100, 100, 190, 160, Arc2D.OPEN));
        g.dispose();
        return image;
    }

    private static BufferedImage createSkullImage()
    {
        BufferedImage image = 
            new BufferedImage(150, 150, BufferedImage.TYPE_INT_ARGB);
        Graphics2D g = image.createGraphics();
        g.setRenderingHint(
            RenderingHints.KEY_ANTIALIASING, 
            RenderingHints.VALUE_ANTIALIAS_ON);
        g.setStroke(new BasicStroke(5));
        g.setColor(Color.WHITE);
        g.fill(new Ellipse2D.Double(5, 5, 140, 140));
        g.setColor(Color.BLACK);
        g.draw(new Ellipse2D.Double(5, 5, 140, 140));
        g.fill(new Ellipse2D.Double( 50-15,  50-15, 30, 30));
        g.fill(new Ellipse2D.Double(100-15,  50-15, 30, 30));
        Shape mouth = 
            new Arc2D.Double(25, 25, 100, 100, 190, 160, Arc2D.OPEN);
        List<Line2D> lineSegments = Shapes.computeLineSegments(mouth, 2);
        for (int i=0; i<lineSegments.size(); i++)
        {
            Line2D line = lineSegments.get(i);
            Rectangle b = line.getBounds();
            Rectangle r = new Rectangle(b.x, b.y-8, b.width, 16);
            g.setColor(Color.WHITE);
            g.fill(r);
            g.setColor(Color.BLACK);
            g.draw(r);
        }
        g.dispose();
        return image;
    }



    @Override
    protected void paintComponent(Graphics gr)
    {
        super.paintComponent(gr);
        Graphics2D g = (Graphics2D)gr;
        g.setColor(new Color(0,0,0,200));
        g.fillRect(0,0,getWidth(),getHeight());
        g.setRenderingHint(
            RenderingHints.KEY_ANTIALIASING, 
            RenderingHints.VALUE_ANTIALIAS_ON);

        g.setColor(Color.BLACK);
        for (Shape shape : shapes)
        {
            g.draw(shape);
        }

        List<Line2D> rays = createRays(lightPosition);
        //paintRays(g, rays);

        List<Point2D> closestIntersections = 
            computeClosestIntersections(rays);
        Collections.sort(closestIntersections, 
            Points.byAngleComparator(lightPosition));

        //paintClosestIntersections(g, closestIntersections);
        //paintLinesToIntersections(g, closestIntersections);

        Shape lightShape = createLightShape(closestIntersections);
        g.setColor(Color.WHITE);
        g.fill(lightShape);

        g.drawImage(smileyImage, 150, 150, null);

        blend(skullImage, 150, 150, lightShape, blendedImage);
        g.drawImage(blendedImage, 150, 150, null);

        g.setColor(Color.YELLOW);
        double r = 10;
        g.fill(new Ellipse2D.Double(
            lightPosition.getX()-r, lightPosition.getY()-r, 
            r+r, r+r));
    }

    private static void blend(
        BufferedImage image, int x, int y, 
        Shape lightShape, BufferedImage result) 
    {
        int w = image.getWidth();
        int h = image.getHeight();
        Graphics2D g = result.createGraphics();
        g.setComposite(AlphaComposite.SrcOver);
        g.setColor(new Color(0,0,0,0));
        g.fillRect(0,0,w,h);
        g.drawImage(image, 0, 0, null);
        g.translate(-x, -y);
        g.setComposite(AlphaComposite.SrcOut);
        g.fill(lightShape);
        g.dispose();
    }

    private Shape createLightShape(
        List<Point2D> closestIntersections)
    {
        Path2D shadowShape = new Path2D.Double();
        for (int i=0; i<closestIntersections.size(); i++)
        {
            Point2D p = closestIntersections.get(i);
            double x = p.getX();
            double y = p.getY();
            if (i == 0)
            {
                shadowShape.moveTo(x, y);
            }
            else
            {
                shadowShape.lineTo(x, y);
            }
        }
        shadowShape.closePath();
        return shadowShape;
    }




    private void paintRays(Graphics2D g, List<Line2D> rays)
    {
        g.setColor(Color.YELLOW);
        for (Line2D ray : rays)
        {
            g.draw(ray);
        }
    }

    private void paintClosestIntersections(Graphics2D g,
        List<Point2D> closestIntersections)
    {
        g.setColor(Color.RED);
        double r = 3;
        for (Point2D p : closestIntersections)
        {
            g.fill(new Ellipse2D.Double(
                p.getX()-r, p.getY()-r, r+r, r+r));
        }
    }

    private void paintLinesToIntersections(Graphics2D g,
        List<Point2D> closestIntersections)
    {
        g.setColor(Color.RED);
        for (Point2D p : closestIntersections)
        {
            g.draw(new Line2D.Double(lightPosition, p));
        }
    }



    private List<Point2D> computeClosestIntersections(List<Line2D> rays)
    {
        List<Point2D> closestIntersections = new ArrayList<Point2D>();
        for (Line2D ray : rays)
        {
            Point2D closestIntersection =
                computeClosestIntersection(ray);
            if (closestIntersection != null)
            {
                closestIntersections.add(closestIntersection);
            }
        }
        return closestIntersections;
    }


    private List<Line2D> createRays(Point2D lightPosition)
    {
        final double deltaRad = 0.0001;
        List<Line2D> rays = new ArrayList<Line2D>();
        for (List<Line2D> shapeLineSegments : shapesLineSegments)
        {
            for (Line2D line : shapeLineSegments)
            {
                Line2D ray0 = new Line2D.Double(lightPosition, line.getP1());
                Line2D ray1 = new Line2D.Double(lightPosition, line.getP2());
                rays.add(ray0);
                rays.add(ray1);

                rays.add(Lines.rotate(ray0, +deltaRad, null));
                rays.add(Lines.rotate(ray0, -deltaRad, null));
                rays.add(Lines.rotate(ray1, +deltaRad, null));
                rays.add(Lines.rotate(ray1, -deltaRad, null));
            }
        }
        return rays;
    }


    private Point2D computeClosestIntersection(Line2D ray)
    {
        final double EPSILON = 1e-6;
        Point2D relativeLocation = new Point2D.Double();
        Point2D absoluteLocation = new Point2D.Double();
        Point2D closestIntersection = null;
        double minRelativeDistance = Double.MAX_VALUE;
        for (List<Line2D> lineSegments : shapesLineSegments)
        {
            for (Line2D lineSegment : lineSegments)
            {
                boolean intersect =
                    Intersection.intersectLineLine(
                        ray, lineSegment, relativeLocation, absoluteLocation);
                if (intersect)
                {
                    if (relativeLocation.getY() >= -EPSILON &&
                        relativeLocation.getY() <= 1+EPSILON)
                    {
                        if (relativeLocation.getX() >= -EPSILON &&
                            relativeLocation.getX() < minRelativeDistance)
                        {
                            minRelativeDistance =
                                relativeLocation.getX();
                            closestIntersection = 
                                new Point2D.Double(
                                    absoluteLocation.getX(),
                                    absoluteLocation.getY());
                        }
                    }
                }
            }
        }
        return closestIntersection;
    }


    @Override
    public void mouseMoved(MouseEvent e)
    {
        lightPosition.setLocation(e.getPoint());
        repaint();
    }


    @Override
    public void mouseDragged(MouseEvent e)
    {
    }

}


class Points
{
    /**
     * Creates a comparator that compares points by the
     * angle of the line between the point and the given
     * center
     * 
     * @param center The center
     * @return The comparator
     */
    public static Comparator<Point2D> byAngleComparator(
        final Point2D center)
    {
        return new Comparator<Point2D>()
        {
            @Override
            public int compare(Point2D p0, Point2D p1)
            {
                double dx0 = p0.getX() - center.getX();
                double dy0 = p0.getY() - center.getY();
                double dx1 = p1.getX() - center.getX();
                double dy1 = p1.getY() - center.getY();
                double angle0 = Math.atan2(dy0, dx0);
                double angle1 = Math.atan2(dy1, dx1);
                return Double.compare(angle0, angle1);
            }
        };
    }
}


class Lines
{
    /**
     * Rotate the given line around its starting point, by
     * the given angle, and stores the result in the given
     * result line. If the result line is <code>null</code>,
     * then a new line will be created and returned.
     * 
     * @param line The line
     * @param angleRad The rotation angle
     * @param The result line
     * @return The result line
     */
    static Line2D rotate(Line2D line, double angleRad, Line2D result)
    {
        double x0 = line.getX1();
        double y0 = line.getY1();
        double x1 = line.getX2();
        double y1 = line.getY2();
        double dx = x1 - x0;;
        double dy = y1 - y0;
        double sa = Math.sin(angleRad);
        double ca = Math.cos(angleRad);
        double nx = ca * dx - sa * dy;
        double ny = sa * dx + ca * dy;
        if (result == null)
        {
            result = new Line2D.Double();
        }
        result.setLine(x0, y0, x0+nx, y0+ny);
        return result;
    }

}

class Intersection
{
    /**
     * Epsilon for floating point computations
     */
    private static final double EPSILON = 1e-6;


    /**
     * Computes the intersection of the given lines.
     * 
     * @param line0 The first line
     * @param line1 The second line
     * @param relativeLocation Optional location that stores the 
     * relative location of the intersection point on 
     * the given line segments
     * @param absoluteLocation Optional location that stores the 
     * absolute location of the intersection point
     * @return Whether the lines intersect
     */
    public static boolean intersectLineLine( 
        Line2D line0, Line2D line1,
        Point2D relativeLocation,
        Point2D absoluteLocation)
    {
        return intersectLineLine(
            line0.getX1(), line0.getY1(), 
            line0.getX2(), line0.getY2(),
            line1.getX1(), line1.getY1(), 
            line1.getX2(), line1.getY2(),
            relativeLocation, absoluteLocation);
    }

    /**
     * Computes the intersection of the specified lines.
     * 
     * Ported from 
     * http://www.geometrictools.com/LibMathematics/Intersection/
     *     Wm5IntrSegment2Segment2.cpp
     * 
     * @param s0x0 x-coordinate of point 0 of line segment 0
     * @param s0y0 y-coordinate of point 0 of line segment 0
     * @param s0x1 x-coordinate of point 1 of line segment 0
     * @param s0y1 y-coordinate of point 1 of line segment 0
     * @param s1x0 x-coordinate of point 0 of line segment 1
     * @param s1y0 y-coordinate of point 0 of line segment 1
     * @param s1x1 x-coordinate of point 1 of line segment 1
     * @param s1y1 y-coordinate of point 1 of line segment 1
     * @param relativeLocation Optional location that stores the 
     * relative location of the intersection point on 
     * the given line segments
     * @param absoluteLocation Optional location that stores the 
     * absolute location of the intersection point
     * @return Whether the lines intersect
     */
    public static boolean intersectLineLine( 
        double s0x0, double s0y0,
        double s0x1, double s0y1,
        double s1x0, double s1y0,
        double s1x1, double s1y1,
        Point2D relativeLocation,
        Point2D absoluteLocation)
    {
        double dx0 = s0x1 - s0x0;
        double dy0 = s0y1 - s0y0;
        double dx1 = s1x1 - s1x0;
        double dy1 = s1y1 - s1y0;

        double invLen0 = 1.0 / Math.sqrt(dx0*dx0+dy0*dy0); 
        double invLen1 = 1.0 / Math.sqrt(dx1*dx1+dy1*dy1); 

        double dir0x = dx0 * invLen0;
        double dir0y = dy0 * invLen0;
        double dir1x = dx1 * invLen1;
        double dir1y = dy1 * invLen1;

        double c0x = s0x0 + dx0 * 0.5;
        double c0y = s0y0 + dy0 * 0.5;
        double c1x = s1x0 + dx1 * 0.5;
        double c1y = s1y0 + dy1 * 0.5;

        double cdx = c1x - c0x;
        double cdy = c1y - c0y;

        double dot = dotPerp(dir0x, dir0y, dir1x, dir1y);
        if (Math.abs(dot) > EPSILON)
        {
            if (relativeLocation != null || absoluteLocation != null)
            {
                double dot0 = dotPerp(cdx, cdy, dir0x, dir0y);
                double dot1 = dotPerp(cdx, cdy, dir1x, dir1y);
                double invDot = 1.0/dot;
                double s0 = dot1*invDot;
                double s1 = dot0*invDot;
                if (relativeLocation != null)
                {
                    double n0 = (s0 * invLen0) + 0.5;
                    double n1 = (s1 * invLen1) + 0.5;
                    relativeLocation.setLocation(n0, n1);
                }
                if (absoluteLocation != null)
                {
                    double x = c0x + s0 * dir0x;
                    double y = c0y + s0 * dir0y;
                    absoluteLocation.setLocation(x, y);
                }
            }
            return true;
        }
        return false;
    }

    /**
     * Returns the perpendicular dot product, i.e. the length
     * of the vector (x0,y0,0)x(x1,y1,0).
     * 
     * @param x0 Coordinate x0
     * @param y0 Coordinate y0
     * @param x1 Coordinate x1
     * @param y1 Coordinate y1
     * @return The length of the cross product vector
     */
    private static double dotPerp(double x0, double y0, double x1, double y1)
    {
        return x0*y1 - y0*x1;
    }

}



class Shapes
{
    /**
     * Create a list containing line segments that approximate the given 
     * shape.
     * 
     * @param shape The shape
     * @param flatness The allowed flatness
     * @return The list of line segments
     */
    static List<Line2D> computeLineSegments(Shape shape, double flatness)
    {
        List<Line2D> result = new ArrayList<Line2D>();
        PathIterator pi =
            new FlatteningPathIterator(
                shape.getPathIterator(null), flatness);
        double[] coords = new double[6];
        double previous[] = new double[2];
        double first[] = new double[2];
        while (!pi.isDone())
        {
            int segment = pi.currentSegment(coords);
            switch (segment)
            {
                case PathIterator.SEG_MOVETO:
                    previous[0] = coords[0];
                    previous[1] = coords[1];
                    first[0] = coords[0];
                    first[1] = coords[1];
                    break;

                case PathIterator.SEG_CLOSE:
                    result.add(new Line2D.Double(
                        previous[0], previous[1],
                        first[0], first[1]));
                    previous[0] = first[0];
                    previous[1] = first[1];
                    break;

                case PathIterator.SEG_LINETO:
                    result.add(new Line2D.Double(
                        previous[0], previous[1],
                        coords[0], coords[1]));
                    previous[0] = coords[0];
                    previous[1] = coords[1];
                    break;

                case PathIterator.SEG_QUADTO:
                    // Should never occur
                    throw new AssertionError(
                        "SEG_QUADTO in flattened path!");

                case PathIterator.SEG_CUBICTO:
                    // Should never occur
                    throw new AssertionError(
                        "SEG_CUBICTO in flattened path!");
            }
            pi.next();
        }
        return result;
    }
}```

Ok danke für die Antworten. Also müsste man sich die Helligkeitsbereiche der Lichtkegel selbst errechnen ?

Nein, nein, das muss man nicht - das macht der Computer. ( :smiley: :confused: )

ich versuche einfach mal, eine Farbe auf die Position des Lichtkegels zu legen und den Alpha wert zu senken, dass man eine Art licht hat.

Grüße Andy

*** Edit ***

ich versuche einfach mal, eine Farbe auf die Position des Lichtkegels zu legen und den Alpha wert zu senken, dass man eine Art licht hat.

Grüße Andy

Du brauchst das Rad nicht neu zu erfinden, schau dir doch mal vorhandene Algorithmen an, z.B. http://www.redblobgames.com/articles/visibility/

oh… mein… ahahaha XD
es ist zwar 1 uhr morgens… aber
trozdem… made my day… XD